Doodle-a-camera

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So I finally got some more time to 3Doodle, and this time I quickly settled on a camera. It seemed doable enough, part by part. I got my 3Doodler ready, pulled out my black plastic sticks, and set to work. Sadly, I haven’t taken a video of the process yet (nighttime creativity costs you making videos !). Anyway, the result is a bit shabby but still pretty encouraging. I am getting a hang of the controls and the flow speeds now, and the next work should be even better.

Doodle

I tried just wireframing first, but the cylinder + bodyframe were just too flimsy to support without all the filling in. I’d love to try a wireframe next, if I can manage it. I did use up all my black plastic sticks, must order some plastic soon !

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3Doodling

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After a pretty long wait, the 3Doodler turned up in the mail today !

Of course, you can’t lose any time getting started with it, so I opened up all the tutorials I could find so I could get started drawing. Getting started was easy enough, with the biggest problem being the question : “What to draw first ?”

Well, I got it soon enough. I should make myself a pair of cool shades / safety goggles to show off / work with. So I grabbed myself a pair of shades, sketched an outline (to ensure good fit), fired up the pen, and got started. The first results are below !

3DG Glasses

Using the pen is fairly straightforward, you just have to keep drawing. Adding “finishing” touches so as not to leave strands dangling can get tricky, and I guess I’ll have to learn how to finish the strokes smoothly. It will also take a little time getting used to the flow of plastic to avoid the wavy and thicker lines in some places.  Also, the tip gets really hot (like a soldering iron), so be careful !

That said though, it is totally cool to be able to draw your wireframes or objects in 3D, it’s like taking things to a whole new dimension (quite literally !). I’m off to figure out what to do next, keep watching 😉

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